AoeStats
← Fenix

Lombardia

509356644Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 25m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 1,708 8:01 18:41 — ⛏ Fast Castle
51 1,297 9:34 19:59 — ⚔ Scout Rush
46 1,190 10:40 14:59 — ⛏ Fast Castle
44 1,127 10:58 14:48 — ⛏ Fast Castle
39 1,009 9:41 22:55 — ⚔ Scout Rush
29 754 11:09 15:17 — ⛏ Fast Castle
26 662 12:43 16:16 — ⛏ Fast Castle
22 553 11:40 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,280 4,457 1,975 200 13,912 14,394
7,115 4,870 350 950 13,285 14,484
6,360 4,422 715 865 12,362 13,714
6,225 4,186 930 880 12,221 13,054
4,900 3,904 1,510 1,330 11,644 12,057
6,165 3,943 1,340 100 11,548 12,440
5,425 4,355 350 475 10,605 12,844
5,350 4,047 435 365 10,197 11,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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