Arabia
509052694Analyzed1v1 RM
·
7d ago on Sep 25, 2026·
55m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MooseMooch's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
MooseMooch
A
Feudal Age
9:14
vs 9:49
top 26%
Castle Age
23:05
vs 21:49
btm 32%
Imperial Age
35:30
vs 38:58
top 19%
eAPM
52
vs 38
top 25%
First military
7:18
vs 10:33
top 6%
▲
Fast Feudal Age at 9:14 — faster than 74% of analysed players on Arabia
▲
Fast Imperial Age at 35:30 — faster than 81% of analysed players on Arabia
▲
High eAPM (52) — top quarter of analysed players
▲
Early military at 7:18 (Militia) — earlier than 94% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 23:05
vatreides1
B
Feudal Age
8:43
vs 9:49
top 7%
Castle Age
26:15
vs 21:49
btm 9%
Imperial Age
39:02
vs 38:58
btm 49%
eAPM
45
vs 38
top 38%
First military
11:45
vs 10:33
btm 32%
▲
Fast Feudal Age at 8:43 — faster than 93% of analysed players on Arabia
▼
Slow Castle Age at 26:15 — slower than 91% of analysed players on Arabia
▼
Town centers idle 7:48 of the first 26:15 — keep villagers queued