AoeStats
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Arabia

509027930Analyzed
1v1 RM · 7d ago on Sep 25, 2026· 49m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1283
+17
🇲🇽 Wu · Mexico
1296
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 3,001 11:21 25:12 44:21 ⚔ M@A into Archers into Skirms
49 2,390 9:32 22:15 36:33 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,365 16,472 8,735 1,500 40,072 45,185
13,270 14,185 7,335 2,275 37,065 38,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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