AoeStats
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Lombardia

507574208Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 31m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1097
+13
🇦🇷 Vietnamese · Argentina
1007
+16
🇦🇷 Franks · Argentina
1006
+15
🇿🇦 Sicilians · South Africa
1045
-46
🇿🇦 Turks · South Africa
1000
-42
🇿🇦 Vietnamese · South Africa
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
38 1,204 10:15 22:43 — ⚔ Scout Rush
37 1,171 10:12 19:12 — ⛏ Fast Castle
24 771 10:57 21:57 — ⚔ Archer Rush
10 309 9:44 — — ⚔ Skirmisher Rush
9 299 11:06 — —
5 163 12:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,600 7,711 2,715 100 16,126 17,823
8,560 3,800 2,420 100 14,880 16,644
7,445 3,920 3,095 100 14,560 16,367
4,945 3,815 355 500 9,615 9,454
3,005 1,310 525 395 5,235 4,659
2,330 2,030 225 320 4,905 5,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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