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Lombardia

507567170Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 43m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1084
+13
🇦🇷 Vietnamese · Argentina
992
+15
🇮🇹 Gurjaras · Italy
1005
-14
🇮🇹 Teutons · Italy
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,159 10:55 22:10 40:45 ⚔ Scout Rush
35 1,527 12:50 26:06 — ⚔ Skirmisher Rush
32 1,372 11:19 24:12 42:20 ⚔ Archer Rush
29 1,256 11:14 24:33 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,765 8,215 8,325 200 33,505 38,351
9,050 9,775 6,210 860 25,895 32,086
9,015 4,874 1,710 650 16,249 17,688
5,365 4,512 940 200 11,017 11,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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