AoeStats
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MegaRandom

504336203Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 81m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
853
+12
🇺🇸 Mongols · United States
761
+16
🇺🇸 Portuguese · United States
744
+17
🇨🇦 Goths · Canada
811
-17
🇺🇸 Chinese · United States
788
-16
🇺🇸 Romans · United States
702
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,102 13:13 16:46 28:09 ⛏ Fast Castle
26 2,075 11:41 25:47 45:17
15 1,222 14:27 24:27 52:03
15 1,249 11:57 19:23 44:17 ⛏ Fast Castle
10 847 16:33 22:15 36:52 ⛏ Fish Boom FC
8 616 14:17 25:57 — ⚔ M@A into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
61,035 32,618 21,560 2,350 117,563 131,505
54,890 34,985 16,555 2,460 108,890 112,467
35,755 19,740 32,825 2,270 90,590 118,332
28,610 38,935 11,040 3,975 82,560 86,921
26,590 20,491 11,675 5,540 64,296 74,467
13,770 19,960 5,355 1,795 40,880 41,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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