AoeStats
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Black Forest

504329733Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 51m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
839
+14
🇺🇸 Byzantines · United States
743
+18
🇺🇸 Portuguese · United States
724
+20
🇹🇷 Franks · Türkiye
808
-18
🇨🇱 Huns · Chile
805
-18
🇦🇷 Magyars · Argentina
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,271 12:00 28:29 41:07 ⚔ M@A into Scouts into Archers
23 1,176 11:47 26:55 41:25 ⚔ M@A Rush
22 1,127 16:15 19:34 32:18 ⛏ Fast Castle
13 654 13:56 21:33 35:46 ⛏ Fast Castle
13 696 12:40 23:11 37:39 ⛏ Fast Castle
11 560 13:20 23:11 37:35 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,540 25,790 11,420 3,930 74,680 89,954
27,450 12,457 18,240 2,150 60,297 63,904
18,955 16,880 9,060 1,900 46,795 52,922
19,530 12,570 11,490 1,705 45,295 47,195
16,275 13,635 7,000 2,255 39,165 52,843
21,275 8,727 5,990 1,550 37,542 49,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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