AoeStats
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Arena

508142405Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 29m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1439
+12
🇺🇸 Britons · United States
1324
+17
🇦🇷 Lithuanians · Argentina
1232
+20
🇭🇳 Georgians · Honduras
1349
-17
🇭🇳 Teutons · Honduras
1341
-16
🇭🇳 Tupi · Honduras
1341
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,557 9:41 13:50 — ⚔ FC into Scouts
53 1,561 9:26 14:13 — ⛏ Fast Castle
46 1,345 11:34 15:29 — ⛏ Fast Castle
35 1,030 9:45 15:49 — ⛏ Fast Castle
33 984 10:34 14:37 — ⛏ Fast Castle
31 903 10:37 14:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
1
12,480 8,215 2,100 1,600 24,395 25,819
11,330 7,740 1,645 300 21,015 22,922
8,375 7,135 2,285 1,500 19,295 20,610
8,100 5,640 2,795 850 17,385 18,603
4,525 5,908 2,235 2,705 15,373 15,936
5,210 4,389 1,840 1,475 12,914 13,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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