AoeStats
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Arena

508129412Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 46m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
845
+15
🇦🇷 Goths · Argentina
830
+16
🇵🇪 Persians · Peru
838
-16
🇨🇴 Britons · Colombia
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,560 9:16 20:10 — ⛏ Fast Castle
15 688 11:59 19:44 37:06 ⛏ Fast Castle
13 615 11:18 19:26 34:16 ⚔ FC into Skirms
12 543 12:08 22:48 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,725 15,035 9,430 850 51,040 54,928
13,990 13,040 9,675 2,975 39,680 42,869
17,005 14,620 5,375 2,625 39,625 53,178
13,785 8,770 3,540 2,480 28,575 33,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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