AoeStats
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Arena

504887145Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 47m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
876
+16
🇮🇹 Hindustanis · Italy
829
+17
🇦🇷 Byzantines · Argentina
879
-17
🇦🇷 Goths · Argentina
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,894 13:12 17:06 31:58 ⚔ FC into Scouts
31 1,511 12:09 17:04 30:59 ⛏ Fast Castle
14 694 11:44 18:50 35:11 ⛏ Fast Castle
12 562 11:41 20:38 35:20 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,770 16,960 16,795 2,550 58,075 68,814
29,750 13,570 10,620 860 54,800 63,657
23,975 15,405 8,970 2,970 51,320 57,151
18,610 14,460 7,260 3,315 43,645 52,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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