AoeStats
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Black Forest

507776938Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 72m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
935
+15
🇺🇸 Franks · United States
935
+15
🇧🇷 Burmese · Brazil
1038
-19
🇧🇷 Byzantines · Brazil
804
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 2,046 12:57 20:07 35:23 ⛏ Fish Boom FC
20 1,457 12:34 22:18 37:48 ⛏ Fast Castle
19 1,402 12:54 20:17 36:37 ⛏ Fast Castle
17 1,269 13:12 20:05 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,460 31,897 29,370 3,530 143,257 155,507
48,780 34,725 28,615 2,990 115,110 129,821
47,415 24,445 34,135 3,795 109,790 139,735
44,905 23,771 23,505 5,550 97,731 113,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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