AoeStats
← [Wildpigs] El Jochu

Arabia

509793720Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 14m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
929
+17
🇨🇦 Franks · Canada
928
+17
🇦🇷 Celts · Argentina
954
-17
🇲🇽 Franks · Mexico
942
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 471 11:10 — —
29 415 10:02 — — ⚔ Scout Rush
15 216 10:20 — —
13 182 13:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,825 1,605 50 135 4,615 4,477
2,380 1,380 50 0 3,810 3,841
1,595 1,743 0 0 3,338 4,088
1,905 1,041 50 30 3,026 3,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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