AoeStats
← [Wildpigs] El Jochu

Black Forest

509256682Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
971
+13
🇵🇪 Vietnamese · Peru
940
+14
🇮🇳 Dravidians · India
891
+16
🇨🇳 Spanish · China
853
+19
🇲🇽 Spanish · Mexico
977
-18
🇩🇪 Saracens · Germany
927
-17
🇨🇱 Bohemians · Chile
859
-14
🇦🇷 Lithuanians · Argentina
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,637 10:54 18:55 30:53 ⛏ Fast Castle
28 1,462 11:48 20:00 28:59 ⛏ Fast Castle
27 1,385 13:06 23:13 29:44 ⚔ M@A Rush
25 1,296 9:26 14:19 29:16 ⛏ Fast Castle
20 1,013 13:22 23:59 35:05 ⛏ Fast Castle
19 966 15:06 24:38 — ⛏ Fast Castle
17 857 18:30 25:31 30:53 ◆ FC into Fast Imp
14 710 12:46 21:15 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,075 12,585 15,105 3,850 69,615 81,243
18,915 19,763 9,215 2,415 50,308 62,189
24,580 9,585 12,120 2,050 48,335 52,653
21,005 12,085 10,300 1,690 45,080 68,107
18,855 11,425 9,425 3,285 42,990 56,819
19,700 8,964 11,000 3,255 42,919 46,397
10,500 16,440 12,530 905 40,375 45,769
11,110 10,402 5,835 300 27,647 32,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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