AoeStats
← AccursedOlive20

Arabia

510902894Analyzed
1v1 RM · 2h ago on Oct 3, 2026· 55m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
671
+13
🇫🇷 Huns · France
605
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,604 11:09 24:49 47:17 ⚔ Archer Rush
11 621 12:39 28:57 44:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,560 14,520 4,360 2,150 37,590 40,742
12,250 6,035 8,075 1,000 27,360 31,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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