AoeStats
← Tp 上帝 士官候補生

Arena

509782130Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 62m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1141
+14
🇨🇱 Wu · Chile
1041
+18
🇨🇱 Vikings · Chile
991
+20
🇨🇱 Khmer · Chile
1147
-20
🇨🇱 Celts · Chile
1094
-18
🇨🇱 Franks · Chile
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,902 10:15 20:35 38:08 ⛏ Fast Castle
39 2,410 10:38 19:23 34:42 ⚔ Archer Rush
34 2,120 10:12 14:17 34:17 ⛏ Fast Castle
27 1,713 11:00 15:40 36:06
24 1,527 9:53 15:22 31:07 ⛏ Fast Castle
20 1,262 11:00 16:00 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,715 34,264 17,990 2,655 81,624 90,559
31,895 29,178 14,365 2,700 78,138 82,011
28,510 30,435 10,965 3,655 73,565 99,669
32,875 14,525 19,000 4,980 71,380 80,047
25,545 13,390 13,020 2,280 54,235 56,627
25,160 14,515 8,705 2,460 50,840 56,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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