AoeStats
← YNWA27

Lombardia

508722323Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 64m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1116
+15
🇧🇷 Romans · Brazil
1103
+15
🇩🇪 Lithuanians · Germany
1122
-16
🇩🇪 Mongols · Germany
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,048 10:56 18:12 42:51 ⛏ Fast Castle
34 2,208 9:05 16:12 40:30 ⛏ Fast Castle
30 1,937 9:51 19:36 43:17 ⛏ Fast Castle
25 1,617 11:42 15:35 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,240 22,373 21,085 2,250 90,948 100,486
25,530 24,844 14,345 3,570 68,289 74,436
25,095 13,258 15,645 1,570 55,568 59,606
15,160 14,926 4,670 3,065 37,821 39,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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