AoeStats
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Lombardia

508711863Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 49m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1083
+16
🇦🇷 Bohemians · Argentina
1079
+16
🇩🇪 Lithuanians · Germany
1124
-17
🇩🇪 Mongols · Germany
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,036 10:09 16:55 44:42 ⛏ Fast Castle
32 1,581 9:02 13:45 38:58 ⛏ Fast Castle
31 1,521 10:09 20:57 46:42 ⚔ Scouts FC
23 1,148 10:46 21:16 37:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,415 24,847 14,725 2,375 56,362 64,006
23,685 12,779 12,920 1,800 51,184 56,507
15,815 16,020 12,350 1,700 45,885 48,580
9,865 10,809 7,035 2,150 29,859 36,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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