AoeStats
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Black Forest

504505625Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 42m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,104 11:21 15:24 30:40 ⛏ Fast Castle
48 2,037 12:44 31:05 — ⚔ Archer Rush
40 1,692 10:39 14:25 27:57 ⛏ Fast Castle
40 1,661 9:24 19:00 34:03 ⚔ Scout Rush
39 1,634 11:18 15:41 29:19 ⛏ Fast Castle
37 1,573 10:29 23:27 37:44 ⚔ M@A Rush
36 1,496 10:26 13:16 29:39 ⛏ Fast Castle
31 1,289 11:07 14:58 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,300 26,313 16,365 4,250 66,228 70,814
27,595 19,640 16,235 2,450 65,920 77,940
28,200 15,661 8,085 4,460 56,406 67,173
23,495 14,136 10,850 1,800 50,281 54,256
21,900 13,555 9,170 2,285 46,910 51,478
21,630 14,845 6,560 2,875 45,910 49,425
20,100 11,766 5,775 1,745 39,386 44,761
10,485 10,398 2,875 800 24,558 28,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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