AoeStats
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Arena

509411654Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 40m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
1034
+14
🇮🇳 Franks · India
996
+16
🇮🇳 Khmer · India
972
+27
🇮🇳 Bohemians · India
942
+17
🇩🇪 Teutons · Germany
1025
-18
🇦🇷 Turks · Argentina
994
-16
🇦🇷 Bohemians · Argentina
971
-15
🇮🇹 Ethiopians · Italy
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,010 12:00 15:51 29:49 ⛏ Fast Castle
42 1,699 11:32 15:30 29:57 ⛏ Fast Castle
42 1,702 12:25 16:08 28:55 ⛏ Fast Castle
29 1,157 12:21 16:17 30:00 ⛏ Fast Castle
29 1,173 10:06 15:21 29:56 ⛏ Fast Castle
25 1,023 11:29 16:18 38:29 ⛏ Fast Castle
23 932 10:59 24:49 35:00 ⚔ Towers FC
19 787 12:34 15:20 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,480 15,155 10,020 950 49,605 66,625
18,500 14,095 7,335 2,355 42,285 54,387
16,830 11,866 6,035 1,600 36,331 44,112
10,135 13,340 6,985 850 31,310 37,853
13,165 8,595 5,685 925 28,370 37,746
14,825 8,805 3,925 650 28,205 29,760
10,505 7,315 4,025 1,500 23,345 26,696
11,095 8,415 1,980 1,150 22,640 27,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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