AoeStats
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Arena

508032304Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1067
+13
🇩🇪 Ethiopians · Germany
1023
+14
🇮🇳 Britons · India
1030
-15
🇮🇳 Persians · India
946
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,273 11:37 15:22 31:52 ⛏ Fast Castle
35 1,746 10:50 19:11 34:59 ⛏ Fast Castle
35 1,758 10:56 14:43 29:53 ⛏ Fast Castle
29 1,453 10:40 18:10 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,335 22,440 12,425 1,695 68,895 75,141
22,375 16,990 12,750 5,420 57,535 62,044
12,750 17,410 11,535 3,510 45,205 56,731
17,855 15,510 8,690 1,930 43,985 55,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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