AoeStats
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Black Forest

510586421Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 58m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Maya · Peru
1396
+11
🇩🇪 Britons · Germany
1390
+11
🇨🇭 Franks · Switzerland
1324
+15
🇧🇷 Muisca · Brazil
1324
-14
🇧🇷 Saracens · Brazil
1275
-12
🇧🇷 Goths · Brazil
1254
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,770 11:30 28:52 41:27 ⚔ Towers into Skirms into Archers
47 2,733 11:12 35:17 53:22 ⚔ Archer Rush
42 2,418 11:55 22:45 33:27 ⚔ Champis into Archers
40 2,296 12:12 16:01 31:06 ⛏ Fast Castle
27 1,557 12:14 16:41 31:24 ⛏ Fast Castle
26 1,513 12:04 16:47 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,625 42,188 17,810 1,000 101,623 111,948
34,095 40,680 21,725 3,190 99,690 105,445
39,780 22,020 28,750 6,475 97,025 110,084
23,080 24,052 16,945 2,420 66,497 75,715
15,775 20,322 13,360 5,720 55,177 62,756
11,700 15,138 4,745 1,180 32,763 34,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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