AoeStats
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Coastal Forest

510855067Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
744
+16
🇦🇷 Maya · Argentina
687
+19
🇲🇽 Bulgarians · Mexico
799
-20
🇻🇪 Khmer · Venezuela
693
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,256 11:14 19:17 39:47 ⛏ Fast Castle
20 854 9:32 25:05 — ⚔ Skirms into Archers
20 882 14:03 25:23 36:37 ⚔ Fish Boom into Drush into Scouts
15 672 13:08 27:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,855 10,218 8,590 1,765 33,428 38,657
12,995 8,873 4,130 2,210 28,208 29,709
9,630 8,315 3,695 2,120 23,760 26,991
7,225 7,585 4,410 1,625 20,845 23,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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