AoeStats
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MegaRandom

510824601Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 36m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
692
+11
669
+12
🇫🇮 Burgundians · Finland
590
-11
🇫🇮 Italians · Finland
589
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 511 11:23 20:49 29:50 ⛏ Fast Castle
14 515 11:48 27:11 — ⚔ M@A into Towers FC
11 391 12:31 — —
8 307 13:10 25:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,270 5,985 5,270 2,425 23,950 28,025
7,735 5,250 2,620 925 16,530 21,744
6,130 4,245 1,865 905 13,145 15,461
3,975 2,900 1,010 375 8,260 10,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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