AoeStats
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Arena

510637658Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 107m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
717
+17
🇲🇽 Britons · Mexico
678
+18
🇧🇷 Burgundians · Brazil
668
+19
🇺🇸 Japanese · United States
614
+21
🇺🇸 Burmese · United States
745
-19
🇺🇸 Wei · United States
734
-19
🇺🇸 Teutons · United States
724
-19
🇦🇷 Franks · Argentina
710
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 3,503 12:12 17:56 26:34 ⛏ Fast Castle
28 3,061 12:27 19:32 38:16 ⛏ Fast Castle
20 2,187 12:02 18:14 37:51 ⛏ Fast Castle
19 2,060 10:31 14:27 29:52 ⛏ Fast Castle
17 1,782 11:36 19:10 43:39 ⛏ Fast Castle
16 1,725 10:09 23:06 45:02
15 1,655 9:55 18:29 33:16 ⛏ Fast Castle
11 1,239 11:12 19:05 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,515 54,355 23,310 4,560 160,740 178,604
53,070 52,495 32,115 6,580 144,260 163,757
36,255 53,215 32,370 7,005 128,845 149,901
50,365 32,190 25,050 4,000 111,605 120,986
35,500 48,100 21,605 5,650 110,855 174,836
40,355 14,600 29,160 4,450 88,565 109,945
23,315 36,775 14,410 1,175 75,675 85,364
26,375 14,090 24,570 3,455 68,490 69,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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