AoeStats
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Black Forest

510020566Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 83m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
575
+15
🇧🇷 Britons · Brazil
571
+15
🇨🇱 Teutons · Chile
626
-17
🇺🇸 Mongols · United States
494
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,268 14:21 22:23 41:34 ⛏ Fast Castle
21 1,718 15:06 25:24 42:16 ⚔ Towers FC
19 1,554 16:37 25:22 45:20 ⛏ Fast Castle
18 1,515 15:13 28:47 40:09

Resources

Player Food Wood Gold Stone Spent Collected
27,545 60,023 47,870 4,175 139,613 164,328
37,755 43,020 41,750 3,620 126,145 153,219
17,230 32,220 24,285 4,535 78,270 115,835
28,555 24,985 21,825 2,700 78,065 89,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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