AoeStats
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Fortress

510015071Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
615
+11
🇳🇱 Franks · Netherlands
485
+17
🇺🇸 Byzantines · United States
508
-14
🇺🇸 Hindustanis · United States
506
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,577 9:18 23:37 34:13 ⛏ Fast Castle
13 690 6:32 17:01 32:00 ⛏ Fast Castle
12 604 6:41 17:10 30:45 ⛏ Fast Castle
11 549 10:41 18:02 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,995 34,450 12,400 2,365 71,210 77,315
27,755 22,860 13,695 1,405 65,715 77,249
24,690 16,630 17,755 2,095 61,170 71,182
17,785 11,265 9,355 750 39,155 43,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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