AoeStats
← CLEMENTE

Arabia

509273259Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 71m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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504
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503
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638
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🇦🇺 Mapuche · Australia
599
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Player eAPM Actions Feudal Castle Imperial Opening
17 1,230 12:08 22:34 55:23 ⚔ FC into Skirms into Archers
13 963 13:02 26:52 37:54 ⛏ Fast Castle
11 809 12:05 23:19 37:50
11 805 12:26 34:12 43:42 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,185 21,880 18,670 1,750 71,485 95,248
24,110 17,230 15,740 4,275 61,355 66,090
18,250 23,738 12,185 2,550 56,723 62,603
18,030 12,805 8,980 2,700 42,515 49,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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