AoeStats
← Muertofu

Arabia

507089769Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 27m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1067
+12
🇨🇱 Celts · Chile
1005
+15
🇨🇱 Ethiopians · Chile
996
+15
🇵🇪 Huns · Peru
1004
-15
🇪🇸 Khmer · Spain
969
-14
🇪🇸 Poles · Spain
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,095 9:52 22:50 — ⚔ M@A Rush
40 1,085 11:44 25:34 — ⚔ Archers into Skirms
26 705 8:55 24:39 — ⚔ Scouts into Skirms
23 639 10:07 25:32 —
22 604 12:02 16:06 — ⛏ Fast Castle
11 304 13:35 23:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,640 4,794 1,825 200 13,459 15,501
6,695 4,324 1,165 100 12,284 12,758
4,510 4,341 1,465 100 10,416 10,779
4,855 3,870 490 450 9,665 9,646
4,990 3,436 810 250 9,486 10,612
3,775 2,520 525 0 6,820 8,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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