AoeStats
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Black Forest

508067558Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 16m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
662
+11
🇮🇳 Franks · India
634
+12
🇮🇳 Britons · India
595
+14
🇮🇳 Hindustanis · India
550
+17
🇩🇪 Inca · Germany
633
-16
🇨🇴 Spanish · Colombia
596
-15
🇩🇪 Persians · Germany
588
-15
🇩🇪 Khmer · Germany
395
-8
Player eAPM Actions Feudal Castle Imperial Opening
17 276 11:15 — —
17 285 10:32 — — ⚔ Tower Rush
17 286 14:57 — —
14 231 12:57 — —
14 225 11:49 — — ⚔ Tower Rush
13 210 11:23 — —
13 219 15:57 — —
6 105 15:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,225 1,555 50 250 4,080 5,033
2,150 1,430 50 425 4,055 4,134
2,450 961 150 150 3,711 3,768
2,275 932 50 135 3,392 3,993
2,400 935 0 0 3,335 4,363
1,925 990 0 0 2,915 3,785
1,725 590 50 0 2,365 2,700
1,400 493 50 240 2,183 3,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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