AoeStats
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Black Forest

507935242Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 49m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
968
+13
🇨🇳 Persians · China
956
+13
🇹🇷 Khmer · Türkiye
944
+14
🇦🇺 Ethiopians · Australia
939
-15
🇦🇺 Spanish · Australia
922
-14
🇦🇺 Huns · Australia
829
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,532 11:43 16:45 29:02 ⛏ Fast Castle
23 1,162 14:21 18:40 31:44 ⛏ Fast Castle
16 805 12:36 20:25 32:50 ⛏ Fast Castle
15 747 12:54 20:28 28:43 ⛏ Fast Castle
15 750 14:49 20:54 33:00 ⛏ Fast Castle
12 601 13:02 19:19 43:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,485 29,225 17,340 1,500 78,550 90,375
28,490 18,940 18,725 2,900 69,055 76,321
26,770 12,162 24,770 1,130 64,832 69,265
29,810 12,245 18,075 3,650 63,780 83,786
11,725 27,508 20,260 1,240 60,733 66,947
20,875 11,525 11,610 1,780 45,790 60,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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