AoeStats
← Cristoram

Four Lakes

509756935Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 23m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1607
+13
🇨🇱 Japanese · Chile
1546
-13

Win probability

Cristoram's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
JineteSable A
Feudal Age 9:46 vs 10:51
top 16%
Castle Age 20:40 vs 20:09
btm 44%
Imperial Age — vs 36:23
btm 0%
eAPM 37 vs 32
top 39%
First military 9:39 vs 12:45
top 11%
▲ Fast Feudal Age at 9:46 — faster than 84% of analysed players on Four Lakes
▼ Loom never researched — one lost villager costs more
▲ Early military at 9:39 (Militia) — earlier than 89% of analysed players on Four Lakes
▲ Town centers almost never idle — 5s across the first 20:40
Cristoram A
Feudal Age 10:23 vs 10:51
top 35%
Castle Age 15:11 vs 20:09
top 3%
Imperial Age — vs 36:23
btm 0%
eAPM 33 vs 32
top 47%
First military 16:05 vs 12:45
btm 25%
▲ Fast Castle Age at 15:11 — faster than 97% of analysed players on Four Lakes
▲ Town centers almost never idle — 2s across the first 15:11
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