AoeStats
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Arena

509899341Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 112m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
668
+15
🇦🇷 Persians · Argentina
652
+16
🇬🇧 Persians · United Kingdom
682
-17
🇺🇸 Khmer · United States
611
-21
Player eAPM Actions Feudal Castle Imperial Opening
33 3,687 11:45 19:17 36:02 ⛏ Fast Castle
25 2,866 11:13 15:43 33:17 ⛏ Fast Castle
24 2,698 11:41 19:26 31:44 ⛏ Fast Castle
15 1,743 13:15 20:33 38:23 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
91,505 43,020 65,045 3,925 203,495 222,493
54,585 56,505 34,990 4,910 150,990 171,781
51,090 39,315 50,305 2,275 142,985 152,143
19,035 45,540 23,055 2,995 90,625 90,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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