AoeStats
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Fortress

510075867Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 3m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1437
+13
🇺🇸 Hindustanis · United States
1424
+13
🇯🇵 Japanese · Japan
1350
+16
🇹🇷 Goths · Türkiye
1275
+20
🇪🇸 Hindustanis · Spain
1416
-18
🇭🇺 Spanish · Hungary
1361
-16
🇬🇷 Lithuanians · Greece
1351
-15
🇦🇷 Bengalis · Argentina
1304
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 158 — — —
35 134 — — —
35 131 — — —
32 121 — — —
25 96 — — —
25 94 — — —
18 68 — — —
16 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 209 0 0 909 726
550 300 0 0 850 1,002
550 100 0 0 650 937
450 200 0 0 650 985
450 100 0 0 550 670
350 200 0 0 550 647
300 200 0 0 500 769
350 0 0 0 350 809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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