AoeStats
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Lombardia

509873182Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1544
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1469
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1392
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🇺🇸 Hindustanis · United States
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Player eAPM Actions Feudal Castle Imperial Opening
60 2,551 11:11 16:25 36:20 ⛏ Fast Castle
51 2,173 11:45 15:42 41:12 ⛏ Fast Castle
48 2,052 8:54 24:51 40:04 ⚔ Scout Rush
45 1,910 11:33 14:52 33:35 ⛏ Fast Castle
36 1,561 10:15 16:10 38:04 ⛏ Fast Castle
35 1,509 9:03 20:00 38:25 ⚔ Scout Rush
32 1,376 11:16 15:43 42:10 ⛏ Fast Castle
28 1,205 10:13 24:32 36:38

Resources

Player Food Wood Gold Stone Spent Collected
30,005 17,636 17,220 2,960 67,821 70,602
24,665 17,924 8,370 3,290 54,249 59,312
14,935 13,900 9,605 1,010 39,450 44,058
19,460 11,073 4,160 4,330 39,023 43,590
18,675 9,464 3,900 3,985 36,024 39,377
16,645 10,080 8,320 440 35,485 36,376
13,650 11,201 4,350 1,350 30,551 35,973
10,300 10,249 4,540 1,800 26,889 28,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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