AoeStats
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Lombardia

509756363Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 42m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1510
+12
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1498
+13
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1479
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1367
+18
🇵🇪 Saracens · Peru
1560
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1386
-13
🇮🇳 Khmer · India
1386
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🇺🇸 Mongols · United States
1341
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 2,742 10:09 24:58 38:47 ⚔ Scout Rush
55 2,331 11:21 14:46 33:02 ⛏ Fast Castle
49 2,085 9:23 22:09 40:22 ⚔ Scout Rush
41 1,740 9:35 20:56 36:41 ⚔ Scout Rush
38 1,616 11:49 15:23 31:52 ⛏ Fast Castle
37 1,584 8:53 18:23 32:03 ⚔ Archer Rush
37 1,585 11:00 14:59 33:39 ⛏ Fast Castle
33 1,413 11:08 16:51 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,445 25,327 10,575 1,380 57,727 62,703
30,185 14,799 9,520 3,045 57,549 61,226
22,860 13,750 10,185 1,870 48,665 52,172
26,950 13,967 3,360 1,050 45,327 47,164
20,975 11,134 10,955 955 44,019 46,714
17,875 13,891 7,170 1,845 40,781 49,293
18,850 10,589 8,915 2,250 40,604 43,350
12,240 13,055 6,975 850 33,120 33,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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