AoeStats
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Arena

509682948Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1470
+15
🇨🇭 Gurjaras · Switzerland
1461
+15
🇮🇳 Saracens · India
1380
+18
🇧🇷 Khmer · Brazil
1356
+19
🇦🇷 Persians · Argentina
1483
-19
🇧🇷 Vikings · Brazil
1431
-17
🇧🇷 Malay · Brazil
1417
-16
🇨🇴 Koreans · Colombia
1401
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,255 10:14 13:59 30:01 ⛏ Fast Castle
59 2,697 9:24 12:54 30:57 ⛏ Fast Castle
42 1,932 10:17 14:09 27:04 ⛏ Fast Castle
35 1,607 9:02 24:23 — ⚔ Towers FC
32 1,452 10:49 23:22 38:36 ⛏ Fast Castle
31 1,397 10:29 13:47 30:11 ⛏ Fast Castle
30 1,346 11:44 14:44 34:17 ⛏ Fast Castle
28 1,293 9:55 13:38 26:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,490 14,255 21,395 4,200 97,340 102,458
30,025 15,815 23,055 5,700 74,595 85,902
18,450 23,290 16,240 2,250 60,230 67,273
26,365 15,690 11,535 1,580 55,170 57,339
28,340 15,815 7,305 1,050 52,510 65,883
23,215 10,659 9,140 3,540 46,554 61,874
13,525 11,595 7,630 3,215 35,965 43,599
8,850 7,207 720 2,130 18,907 19,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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