AoeStats
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Black Forest

509624518Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1422
+14
🇫🇷 Saracens · France
1412
+15
🇦🇺 Britons · Australia
1404
+15
🇦🇷 Bohemians · Argentina
1398
+15
🇨🇳 Franks · China
1398
-15
🇨🇳 Britons · China
1382
-15
🇪🇸 Italians · Spain
1378
-15
🇮🇳 Bulgarians · India
1363
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,270 11:51 15:42 55:39 ⛏ Fast Castle
52 3,214 11:02 14:55 27:31 ⛏ Fish Boom FC
49 3,036 12:50 17:18 32:14 ⛏ Fish Boom FC
45 2,790 12:33 16:27 30:06 ⛏ Fast Castle
44 2,700 12:48 16:31 35:09 ⛏ Fish Boom FC
37 2,270 11:06 19:04 28:38 ⛏ Fish Boom FC
36 2,229 11:53 21:16 25:55 ⛏ Fish Boom FC into Fast Imp
30 1,851 11:38 15:54 29:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
76,775 36,530 21,595 4,700 139,600 158,040
50,665 26,615 30,810 2,800 110,890 117,925
35,200 48,970 22,885 3,415 110,470 111,569
41,695 24,163 18,360 2,875 87,093 89,119
15,285 40,835 23,035 3,550 82,705 98,737
23,145 33,359 13,480 2,725 72,709 105,652
19,900 29,154 16,140 4,990 70,184 113,613
20,655 25,706 9,825 1,640 57,826 73,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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