AoeStats
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Oasis

509156871Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 13m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
1375
+15
🇳🇴 Ethiopians · Norway
1343
+16
🇺🇸 Saracens · United States
1331
+17
🇺🇸 Franks · United States
1318
+17
🇮🇳 Berbers · India
1376
-17
🇺🇸 Maya · United States
1373
-18
🇨🇳 Franks · China
1328
-15
🇧🇷 Saracens · Brazil
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 738 10:03 — — ⚔ Archer Rush
46 636 8:53 — — ⚔ Scout Rush
43 582 8:49 — — ⚔ Archer Rush
39 538 9:21 — — ⚔ Scout Rush
35 479 9:23 — — ⚔ Scout Rush
32 438 10:03 — — ⚔ Archer Rush
31 420 11:40 — —
30 406 10:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,585 1,537 540 0 4,662 4,906
2,540 1,310 50 0 3,900 4,321
2,025 1,345 365 0 3,735 3,862
1,650 1,530 550 0 3,730 3,589
2,150 1,430 50 0 3,630 3,770
1,950 1,315 50 0 3,315 3,576
2,050 1,006 0 0 3,056 3,980
1,585 955 90 0 2,630 3,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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