AoeStats
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Black Forest

509140921Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 52m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
1388
+15
🇨🇳 Mongols · China
1381
+16
🇰🇷 Italians · South Korea
1380
+16
🇳🇿 Japanese · New Zealand
1278
+19
🇺🇸 Teutons · United States
1390
-17
🇵🇪 Japanese · Peru
1373
-17
🇺🇸 Celts · United States
1370
-17
🇨🇱 Khmer · Chile
1340
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,821 11:03 17:43 30:18 ⛏ Fast Castle
44 2,348 10:09 14:33 33:28 ⛏ Fast Castle
38 2,038 10:34 15:16 30:12 ⛏ Fast Castle
35 1,846 12:53 15:59 31:02 ⛏ Fast Castle
33 1,773 12:12 31:15 36:57 ⚔ Towers into Archers
32 1,718 12:30 16:26 38:03 ⛏ Fast Castle
29 1,537 13:25 18:11 33:00 ⛏ Fast Castle
18 968 13:28 19:50 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,275 35,205 8,880 4,150 95,510 99,696
38,740 24,200 19,520 4,800 87,260 92,907
28,120 29,345 11,485 2,900 71,850 84,789
20,605 21,182 16,945 7,645 66,377 74,930
20,000 24,395 14,280 4,455 63,130 105,502
16,390 25,009 14,185 2,395 57,979 68,255
12,095 10,126 4,525 2,400 29,146 31,812
11,715 7,655 4,425 1,255 25,050 26,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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