AoeStats
← Chiripa605

Nomad

509129218Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 30m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1644
+9
🇹🇼 Italians · Taiwan
1557
+12
🇹🇼 Turks · Taiwan
1529
+13
🇨🇳 Persians · China
1500
+14
🇲🇽 Dravidians · Mexico
1508
-14
🇷🇺 Persians · Russia
1477
-12
🇧🇷 Vikings · Brazil
1468
-12
🇺🇸 Armenians · United States
1418
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,327 13:15 17:39 — ⛏ Fish Boom FC
39 1,164 14:39 19:48 — ⛏ Fish Boom FC
38 1,153 15:07 21:05 — ⛏ Fish Boom FC
29 871 11:56 21:04 — ⛏ Fish Boom FC into Galleys
29 888 13:27 18:11 — ⚔ Fish Boom FC into Scouts
20 596 14:30 18:22 — ⛏ Fish Boom FC
16 475 13:54 19:34 — ⛏ Fish Boom FC
16 483 13:23 22:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,625 9,864 1,695 500 19,684 20,747
10,090 7,240 800 850 18,980 19,192
8,500 7,243 1,205 1,700 18,648 18,466
5,625 8,708 2,260 1,600 18,193 17,845
4,650 6,268 1,200 955 13,073 12,773
3,975 3,895 625 695 9,190 13,175
3,140 3,366 635 100 7,241 8,789
2,575 2,609 400 750 6,334 5,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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