AoeStats
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MegaRandom

509125571Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 23m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
1611
+9
🇵🇪 Hindustanis · Peru
1509
+13
🇪🇸 Armenians · Spain
1489
+13
🇨🇴 Britons · Colombia
1442
-12
🇪🇸 Dravidians · Spain
1440
-12
🇺🇸 Shu · United States
1429
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,049 10:18 21:53 — ⚔ M@A into Skirms
37 861 11:26 19:24 — ⛏ Fish Boom into Fire Galleys FC
37 867 13:39 18:34 — ⛏ Fish Boom FC into Galleys
32 758 11:05 20:40 — ⚔ Archer Rush
29 680 11:50 22:10 — ⚔ Fish Boom into Archers into Fire Galleys
22 522 11:15 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,755 6,270 1,180 200 13,405 14,064
5,425 6,125 770 200 12,520 12,500
4,900 4,565 1,620 200 11,285 11,928
3,700 4,988 2,100 100 10,888 11,788
4,785 4,084 650 0 9,519 9,610
3,510 3,491 1,115 130 8,246 8,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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