AoeStats
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Arena

509118999Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 36m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1521
+12
🇨🇳 Turks · China
1472
+14
🇨🇳 Malians · China
1466
+15
🇨🇳 Italians · China
1328
+20
🇨🇳 Ethiopians · China
1454
-16
🇺🇸 Hindustanis · United States
1445
-16
🇸🇬 Burgundians · Singapore
1434
-15
🇨🇳 Portuguese · China
1410
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,096 12:22 16:10 20:20 ◆ FC into Fast Imp
54 1,981 10:31 14:08 — ⛏ Fast Castle
51 1,860 10:57 14:35 34:10 ⛏ Fast Castle
51 1,854 9:52 17:34 — ⛏ Fast Castle
44 1,594 10:02 13:57 — ⛏ Fast Castle
35 1,279 10:15 14:00 — ⛏ Fast Castle
35 1,286 12:23 16:26 36:09 ⛏ Fast Castle
22 807 10:41 14:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,780 12,915 13,750 200 50,645 56,658
16,770 5,295 11,620 2,050 35,735 38,779
6,500 10,420 8,300 0 25,220 27,177
9,300 10,500 4,030 960 24,790 26,806
12,325 6,405 3,665 750 23,145 25,597
8,975 9,705 1,655 1,050 21,385 23,259
8,520 6,205 1,890 300 16,915 19,153
8,025 5,380 925 2,340 16,670 17,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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