AoeStats
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Arena

508725777Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1531
+13
🇩🇪 Mongols · Germany
1509
+14
🇩🇪 Romans · Germany
1484
+15
🇭🇰 Bohemians · Hong Kong SAR China
1402
+18
1490
-16
🇫🇷 Magyars · France
1470
-15
🇻🇳 Franks · Vietnam
1458
-15
🇺🇸 Bulgarians · United States
1443
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 4,012 10:25 14:18 28:05 ⛏ Fast Castle
61 3,189 9:57 13:41 28:06 ⛏ Fast Castle
54 2,792 10:19 14:48 32:51 ⛏ Fast Castle
40 2,099 9:54 13:34 27:54 ⛏ Fast Castle
38 1,999 10:43 14:43 40:38 ⛏ Fast Castle
32 1,660 10:00 14:11 26:34 ⛏ Fast Castle
25 1,275 10:34 14:13 29:15 ⛏ Fast Castle
25 1,280 10:33 14:32 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,895 27,665 32,105 6,250 116,915 124,098
34,605 26,375 30,650 3,800 95,430 95,696
31,030 41,600 17,530 4,825 94,985 104,730
43,905 21,065 18,830 3,685 87,485 94,906
32,635 30,168 12,830 1,790 77,423 97,862
13,925 26,900 22,045 3,450 66,320 88,566
11,005 19,032 12,815 1,350 44,202 45,617
21,525 13,345 8,055 1,025 43,950 46,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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