AoeStats
← Chiripa605

Lombardia

508483167Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 15m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1635
+4
🇨🇳 Britons · China
1512
+7
🇨🇳 Persians · China
1506
+7
🇲🇽 Magyars · Mexico
1441
+9
🇧🇷 Spanish · Brazil
1370
-9
🇺🇸 Hindustanis · United States
1358
-8
🇨🇳 Maya · China
1308
-7
🇹🇷 Sicilians · Türkiye
1141
-3
Player eAPM Actions Feudal Castle Imperial Opening
63 960 10:38 15:05 — ⛏ Fast Castle
47 720 10:02 — — ⚔ Scout Rush
42 637 10:55 — —
39 596 11:37 — — ⛏ Fast Castle
37 566 7:40 — — ⛏ Fast Castle
35 527 10:57 14:34 — ⛏ Fast Castle
33 500 10:04 — — ⛏ Fast Castle
33 499 10:14 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,298 250 0 6,023 6,953
3,400 1,350 300 650 5,700 6,658
3,520 1,630 100 0 5,250 5,248
2,875 1,821 250 0 4,946 5,149
3,150 1,227 200 225 4,802 5,308
3,000 1,435 200 0 4,635 5,467
2,420 1,852 110 0 4,382 5,115
2,395 1,448 50 0 3,893 4,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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