AoeStats
← Chiripa605

Nomad

508200677Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 14m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1487
+10
🇦🇺 Persians · Australia
1474
+11
🇦🇺 Vietnamese · Australia
1417
+13
🇭🇰 Wu · Hong Kong SAR China
1380
-12
🇺🇸 Poles · United States
1367
-12
🇧🇪 Aztecs · Belgium
1310
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 492 — — — ⛏ Fish Boom
27 394 — — — ⛏ Fish Boom
27 392 12:50 — — ⛏ Fish Boom
25 361 — — — ⛏ Fish Boom
22 322 13:29 — — ⛏ Fish Boom
21 307 13:20 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,000 2,550 225 100 4,875 4,388
1,900 2,496 0 100 4,496 5,236
2,225 1,824 50 100 4,199 4,083
1,650 1,385 50 230 3,315 3,671
1,550 1,600 50 100 3,300 3,394
1,550 1,474 50 100 3,174 3,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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