AoeStats
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Nomad

508099867Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 37m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1522
+14
🇺🇾 Turks · Uruguay
1513
+14
🇦🇷 Italians · Argentina
1427
+18
🇪🇸 Wei · Spain
1566
-18
🇨🇦 Ethiopians · Canada
1480
-16
🇺🇸 Malians · United States
1379
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,305 13:38 26:04 — ⚔ Fish Boom into Scouts
41 1,549 14:33 21:04 — ⚔ Fish Boom into Archers
38 1,425 12:26 25:36 — ⚔ Fish Boom into Archers
30 1,128 13:50 23:19 — ⚔ Fish Boom into Fire Galleys into Towers FC
28 1,050 14:20 28:17 — ⚔ Fish Boom into Archers into Skirms
26 975 13:36 20:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,270 9,415 3,005 2,015 24,705 24,707
13,840 7,277 1,160 1,750 24,027 24,187
9,745 7,872 3,715 1,520 22,852 26,366
7,145 7,948 4,715 2,305 22,113 22,844
5,225 7,344 2,125 2,240 16,934 17,264
7,240 7,363 1,165 875 16,643 18,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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