AoeStats
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Lombardia

508003514Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1365
+14
🇨🇳 Britons · China
1350
+15
🇵🇪 Turks · Peru
1318
+16
🇺🇸 Vietnamese · United States
1295
+17
🇨🇳 Mongols · China
1417
-19
🇨🇳 Ethiopians · China
1395
-19
🇨🇳 Persians · China
1243
-12
🇹🇼 Magyars · Taiwan
1235
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,062 9:05 24:45 37:57 ⚔ Archer Rush
44 1,906 9:19 21:30 33:59 ⚔ Scout Rush
35 1,510 9:52 22:11 34:34 ⚔ Scout Rush
33 1,415 10:48 14:58 34:50 ⛏ Fast Castle
27 1,159 10:08 14:54 32:47 ⛏ Fast Castle
25 1,060 12:23 20:28 33:16 ⚔ FC into Archers
25 1,091 12:34 22:06 37:38 ⛏ Fast Castle
19 802 11:40 16:20 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,600 11,614 9,830 2,465 46,509 50,583
14,100 16,949 10,755 3,380 45,184 51,323
16,855 16,489 7,800 3,315 44,459 49,939
21,275 9,655 9,535 950 41,415 44,474
12,735 12,470 8,200 2,380 35,785 51,973
19,530 12,107 2,760 850 35,247 41,401
16,985 9,861 6,150 1,965 34,961 42,452
12,325 9,840 5,995 880 29,040 34,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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