AoeStats
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Fortress

507997070Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 34m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,657 8:57 12:41 33:15 ⛏ Fast Castle
31 1,065 7:40 11:16 29:01 ⛏ Fast Castle
30 1,027 7:36 12:04 33:41 ⛏ Fast Castle
29 984 7:02 12:09 28:55 ⛏ Fast Castle
25 865 8:17 12:33 31:42 ⛏ Fast Castle
23 802 7:57 11:53 26:49 ⛏ Fast Castle
19 658 7:44 11:37 30:38 ⛏ Fast Castle
16 558 8:25 12:37 25:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,455 12,765 7,710 1,715 42,645 48,659
12,845 14,388 8,365 1,755 37,353 40,746
14,245 9,085 6,090 1,000 30,420 33,367
11,500 10,950 5,245 200 27,895 31,918
12,675 6,455 4,890 1,080 25,100 29,397
9,860 7,485 4,105 1,065 22,515 25,249
11,280 4,415 3,865 1,500 21,060 26,929
10,685 3,320 6,830 100 20,935 22,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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