AoeStats
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Arena

507855101Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 41m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1369
+14
🇮🇪 Bohemians · Ireland
1297
+17
🇪🇸 Poles · Spain
1297
+17
🇦🇺 Britons · Australia
1379
-18
🇦🇺 Japanese · Australia
1311
-16
🇧🇩 Burmese · Bangladesh
1270
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,400 10:37 16:06 — ⛏ Fast Castle
53 2,196 10:55 14:38 30:48 ⛏ Fast Castle
34 1,430 10:38 14:40 32:18 ⛏ Fast Castle
27 1,142 10:40 14:27 29:38 ⛏ Fast Castle
24 989 10:56 14:35 29:52 ⛏ Fast Castle
23 971 11:38 16:06 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,495 18,225 9,600 2,920 47,240 52,478
15,035 17,345 10,165 2,185 44,730 50,100
12,325 11,423 7,875 2,150 33,773 37,104
15,155 10,843 4,840 2,150 32,988 38,044
10,890 9,740 4,005 1,500 26,135 30,718
9,195 7,415 2,670 1,635 20,915 23,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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