AoeStats
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Lombardia

507842346Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 69m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1438
+15
🇦🇷 Turks · Argentina
1415
+16
🇦🇷 Japanese · Argentina
1365
+18
🇺🇸 Bengalis · United States
1352
+17
🇫🇷 Khmer · France
1473
-20
🇮🇪 Persians · Ireland
1401
-16
🇺🇸 Celts · United States
1387
-16
🇸🇪 Mongols · Sweden
1348
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 4,352 11:09 20:07 38:04 ⚔ M@A Rush
35 2,457 11:21 16:17 32:52 ⛏ Fast Castle
29 2,001 11:31 15:19 31:30 ⛏ Fast Castle
28 1,941 10:06 15:25 34:15 ⛏ Fast Castle
26 1,780 11:05 15:31 34:40 ⛏ Fast Castle
26 1,804 11:24 23:30 37:10 ⚔ M@A Rush
22 1,502 10:56 18:22 33:04 ⛏ Fast Castle
18 1,225 10:39 18:35 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,245 31,682 18,175 6,015 162,117 171,143
54,135 31,194 28,250 1,705 115,284 121,875
27,745 50,220 31,835 4,850 114,650 130,269
44,795 32,345 29,760 4,880 111,780 120,983
56,650 30,430 17,160 3,020 107,260 118,263
50,670 15,695 28,945 5,665 100,975 103,450
37,660 34,402 12,470 2,035 86,567 98,110
13,260 14,225 2,555 2,825 32,865 42,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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